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Bonus Distribution Statistics

Compare expected bonus ranges with actual distributions from the database

52 weapon bonuses53,927 total weapons10 armor bonuses71 armor pieces

Achilles

Increased Foot damage (%)

Expected Range
50 - 169
Total Weapons
948
At Min/Max
65 / 1
Outliers
0
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Assassinate

Increased damage (%) on the first turn

Expected Range
50 - 148
Total Weapons
1,664
At Min/Max
134 / 0
Outliers
0
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Backstab

Chance (%) of double damage when opponent is distracted

Expected Range
30 - 96
Total Weapons
200
At Min/Max
35 / 0
Outliers
0
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Berserk

Increased Damage (%), Reduced Hit Chance (half%)

Expected Range
20 - 87
Total Weapons
251
At Min/Max
26 / 0
Outliers
0
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Bleed

Chance at "Bleed" DOT effect, with damage ticks starting at 45% that of the damage dealt when proc occurs, and reducing to zero over 9 turns

Expected Range
20 - 72
Total Weapons
1,304
At Min/Max
160 / 1
Outliers
0
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Blindside

Chance (%) of double damage if target has full life

Expected Range
25 - 96
Total Weapons
219
At Min/Max
18 / 0
Outliers
0
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Bloodlust

Life regenerated by a (%) of damage dealt

Expected Range
10 - 17
Total Weapons
486
At Min/Max
280 / 3
Outliers
3
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Comeback

Increased damage (%) while under 1/4 life

Expected Range
50 - 127
Total Weapons
442
At Min/Max
33 / 0
Outliers
4
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Conserve

Increase (%) ammo conservation

Expected Range
25 - 49
Total Weapons
1,024
At Min/Max
280 / 0
Outliers
0
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Cripple

Chance (%) to Cripple opponent reducing Dexterity by 25% (x3)

Expected Range
20 - 58
Total Weapons
545
At Min/Max
67 / 0
Outliers
1
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Crusher

Increased Head damage (%)

Expected Range
50 - 133
Total Weapons
254
At Min/Max
22 / 0
Outliers
2
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Cupid

Increased Heart damage (%)

Expected Range
50 - 158
Total Weapons
1,007
At Min/Max
57 / 1
Outliers
0
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Deadeye

Increased Critical hit damage (%)

Expected Range
25 - 123
Total Weapons
1,881
At Min/Max
136 / 0
Outliers
0
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Deadly

Chance of a "Deadly" hit (+500% damage)

Expected Range
2 - 10
Total Weapons
318
At Min/Max
164 / 3
Outliers
1
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Disarm

Disables opponents weapon for (X) turns upon hitting their hand or arm

Expected Range
3 - 15
Total Weapons
1,987
At Min/Max
947 / 0
Outliers
0
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Double Tap

Chance at hitting twice in a single turn

Expected Range
15 - 57
Total Weapons
802
At Min/Max
77 / 0
Outliers
0
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Double-edged

Chance (%) of double damage at the cost of self injury

Expected Range
10 - 32
Total Weapons
228
At Min/Max
50 / 1
Outliers
3
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Empower

Increased Strength while using the weapon (%)

Expected Range
50 - 222
Total Weapons
1,176
At Min/Max
40 / 0
Outliers
4
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Eviscerate

Opponent receives extra damage (%) under this effect

Expected Range
15 - 34
Total Weapons
1,600
At Min/Max
542 / 0
Outliers
0
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Execute

Instant defeat a target upon a damaging hit when opponent is below (%) life

Expected Range
15 - 29
Total Weapons
1,054
At Min/Max
396 / 0
Outliers
1
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Expose

Increased critical hit rate (%)

Expected Range
7 - 21
Total Weapons
2,387
At Min/Max
974 / 2
Outliers
0
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Finale

Increased damage (%) for every turn the weapon is not used

Expected Range
10 - 17
Total Weapons
116
At Min/Max
69 / 1
Outliers
0
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Focus

Hit Chance increase (%) for every successive miss

Expected Range
15 - 35
Total Weapons
604
At Min/Max
198 / 0
Outliers
0
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Frenzy

(%) Increase to Damage and Accuracy on each successive hit

Expected Range
5 - 14
Total Weapons
879
At Min/Max
489 / 3
Outliers
0
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Fury

Chance (%) of hitting twice in a single turn

Expected Range
10 - 36
Total Weapons
925
At Min/Max
217 / 1
Outliers
0
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Grace

Increased Hit Chance (%), Reduced Damage (half%)

Expected Range
20 - 66
Total Weapons
261
At Min/Max
26 / 0
Outliers
1
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Home run

Chance (%) to deflect incoming temporary items

Expected Range
50 - 93
Total Weapons
294
At Min/Max
42 / 1
Outliers
1
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Irradiate

Apply 1-3 hours radiation poisoning when used for the finishing hit

Expected Range
100 - 100
Total Weapons
363
At Min/Max
0 / 0
Outliers
363
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Motivation

Chance (%) to increase all stats by 10% (up to 5 of these may stack)

Expected Range
15 - 35
Total Weapons
2,581
At Min/Max
758 / 0
Outliers
0
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Paralyze

Adds 300 seconds 'Paralyze' effect (50% chance of missing turns)

Expected Range
5 - 18
Total Weapons
109
At Min/Max
52 / 2
Outliers
0
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Parry

(%) Chance to block incoming melee attacks

Expected Range
50 - 92
Total Weapons
662
At Min/Max
116 / 0
Outliers
2
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Penetrate

Ignores (%) of enemy armor mitigation

Expected Range
25 - 49
Total Weapons
1,302
At Min/Max
375 / 0
Outliers
0
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Plunder

Increase (%) to money mugged when used for finishing hit

Expected Range
20 - 49
Total Weapons
1,598
At Min/Max
361 / 1
Outliers
0
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Powerful

Increased Damage (%)

Expected Range
15 - 49
Total Weapons
2,565
At Min/Max
495 / 2
Outliers
0
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Proficience

Increase XP (%) gained when used for the finishing hit

Expected Range
20 - 59
Total Weapons
994
At Min/Max
172 / 1
Outliers
0
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Puncture

Chance (%) of ignoring armor

Expected Range
20 - 57
Total Weapons
1,148
At Min/Max
129 / 0
Outliers
405
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Quicken

Increased Speed while using the weapon (%)

Expected Range
50 - 219
Total Weapons
2,052
At Min/Max
67 / 0
Outliers
2
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Rage

Chance (%) at hitting 2-8 times in a single turn

Expected Range
4 - 18
Total Weapons
851
At Min/Max
348 / 0
Outliers
0
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Revitalize

Chance (%) of restoring the energy spent attacking, when used for the finishing hit

Expected Range
10 - 24
Total Weapons
1,956
At Min/Max
951 / 1
Outliers
0
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Roshambo

Increased Groin damage (%)

Expected Range
50 - 132
Total Weapons
196
At Min/Max
16 / 0
Outliers
1
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Slow

Chance (%) to Slow opponent reducing Speed by 25% (x3)

Expected Range
20 - 64
Total Weapons
1,201
At Min/Max
199 / 1
Outliers
0
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Smurf

(%) damage increase for each level under an opponent

Expected Range
1 - 5
Total Weapons
166
At Min/Max
143 / 1
Outliers
0
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Specialist

Increased Damage (%), weapon is limited to a single clip

Expected Range
20 - 59
Total Weapons
2,224
At Min/Max
388 / 1
Outliers
0
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Stricken

(%) Increased hospital time upon final hit

Expected Range
30 - 96
Total Weapons
282
At Min/Max
36 / 0
Outliers
0
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Stun

Chance (%) to cause opponent to miss next turn

Expected Range
10 - 40
Total Weapons
587
At Min/Max
121 / 0
Outliers
0
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Suppress

(%) chance to Suppress opponent causing 25% chance to miss future turns

Expected Range
25 - 49
Total Weapons
81
At Min/Max
21 / 1
Outliers
0
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Sure Shot

Chance (%) at a guaranteed hit

Expected Range
3 - 11
Total Weapons
603
At Min/Max
305 / 4
Outliers
0
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Throttle

Increased Throat damage (%)

Expected Range
50 - 170
Total Weapons
701
At Min/Max
49 / 0
Outliers
0
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Warlord

Increases respect gained (%)

Expected Range
15 - 38
Total Weapons
5,023
At Min/Max
1586 / 3
Outliers
1
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Weaken

Chance (%) to Weaken opponent reducing Defense by 25% (x3)

Expected Range
20 - 63
Total Weapons
1,384
At Min/Max
214 / 2
Outliers
0
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Wind-up

Increased damage (%) after spending a turn to wind up the weapon

Expected Range
125 - 221
Total Weapons
681
At Min/Max
37 / 0
Outliers
0
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Wither

Chance (%) to Wither opponent reducing Strength by 25% (x3)

Expected Range
20 - 63
Total Weapons
1,761
At Min/Max
244 / 0
Outliers
0
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