Trading views (Incoming → Museum)
How to use Incoming, Outgoing, Ledger, Overflow, RW Flips, Cache flips, and Museum day to day.
July 19, 2026 last updated
Before you start
- Active Premium with trade sync on
The flow
Open Trading. Stock in goes to Incoming. Stock out goes to Outgoing. Ledger shows which Incoming lots paid for which Outgoing. Overflow catches qty that did not match. RW Flips tracks ranked UID gear. Cache flips rolls up every pack or cache you opened: FIFO cost of the shell vs market value of the loot, plus win rate. Museum tracks set exchanges and points sales.
Sync Now
Logs sync on a timer. Sync Now (right side of the Trading tab bar) forces a pull. Use it after a big sale or when numbers look stale.
Incoming
Buys, receives, finds, and other stock coming in. Companion receipts and Torn log acquires both land here. This is your cost basis. Filter with Sources when you only care about certain buy kinds.
Outgoing
Sells plus item use, sends, and dump-style exits. Via shows how it left. Cost comes from Incoming lots (FIFO: oldest unmatched lot of that item first). Uses and sends show $0 revenue.
Ledger
Lot table: Incoming lots and what Outgoing consumed them. Edit $0 freebie costs when you know a better number. Edited costs stick across later syncs. Leave Ledger open while you sell for live updates.
Overflow
Sold more than Incoming covers (old stock, gifts you turned off in log groups, spins). From Overflow you can assign a manual cost, add a private adjustment, or leave it unmatched.
RW Flips
Ranked weapon / armor lots by UID (yellow / orange / red). A lot opens on acquire and closes on sell or send. Every instance gets its own row, reading left to right as Bought, Paid, Sold and Came back. Hover an item name or UID for that instance's damage / accuracy / quality / bonuses. Switch to Group by item to roll copies of the same gear into one line. Filter All / Holding / Sold / Awaiting cache / Written off.
Came back is shown in whatever that item actually returned. A straight market, bazaar or auction sale returned cash, so it shows the money and the profit on it. Gear scrapped to Big Al returned bunker bucks, so it shows the bucks and what each one cost you - no sale price, because there was no buyer. Scrapping pools your bucks and several weapons fund one cache, so only the cache sale brings cash in and no single weapon has a sale price of its own.
The line above the table gives your own conversion rate - how many bucks your sold caches consumed and what they paid out per buck. Any row paying less than that per buck came out ahead, which is why $ per BB is coloured green or red. Totals in the footer still reconcile, because the cache money split across the weapons that funded it adds back up to the real cache sales.
A lot that sold and then came back reopens on the original cost basis rather than being treated as a fresh buy, so its Bought date shows when it returned, marked came back, while Paid stays the price from the first purchase.
Realized P&L only counts lots whose buy price is known. Gear that arrived before sync, or came in on a barter trade with no cash allocated to it, has no cost basis - counting its sale as pure profit would overstate your results, so those lots sit under Needs cost instead. Set a cost on them and they fold into your P&L, win rate and return.
Cache flips
Specialty → Cache flips aggregates every synced open. Item names and types come from Torn’s catalog (for example Supply Pack). Profit is loot at open minus what you paid. Win rate is how often loot beat that cost. Sort from the dropdown or by clicking column headers.
Filter by Torn item type or pick one item. When enough other Premium players have synced that same item (5 players and 15 opens), you also see how often their loot beat the listed pack price, and how your average loot compares. That rank is anonymous and only includes TornW3B accounts with trade sync on — it is not all of Torn.
Museum
Completed museum set exchanges sync from Torn logs into the same FIFO path. Points Market sells (log 5011) sync automatically when the Museum log group is on, draining oldest parked set cost first — same idea as RW bunker → cache sales. Manual point sales remain available as a fallback.
Simple routine
- Trade as usual. Keep companion receipts for list-price trades; sync picks up the rest.
- Sync Now after a huge sale.
- Skim Ledger for $0 freebies worth editing.
- Clear Overflow when you still remember where unmatched qty came from.
- Read Profit for the week.